Gamelyn Games, responsible for bringing us the Tiny Epic series, has had a long track record of being friendly to backers. Perhaps more than any other board game producer Gamelyn adjusts its campaigns to backer feedback. No matter how painful or how late in the campaign it is. Continue reading “Gamelyn responds to backers with only 3 days left”
(Scroll to the bottom of this post for the Print’n’Play instructions)
In 1979 a few critical events occurred. The Great Chicago Blizzard raged, Iran seized American hostages, Star Trek: The Motion Picture hit theaters, Pioneer 11 got us our first up-close pictures of Saturn, I was born, and the original Starfire microgame was unleashed upon the world for a mere $5.95. Continue reading “Starfire – Party like it’s 1979 (Part 1)”
Ok, I didn’t expect this. I never imagined that Gamelyn would wake up one day and think, “You know what, Tiny Epic Kingdoms isn’t small enough. Make it smaller!”
Given how small Tiny Epic Kingdoms (TEK) already is, making it smaller is utterly ridiculous. But they did it anyway.
I love these guys.
As insane as it seems, surprisingly there is a method to the Tiny Epic Madness. Continue reading “Ultra Tiny Epic Kingdoms – Honey, I Shrunk the Game!”
Normally this blog focuses on active Kickstarters. But today I want to kick off a series that documents my own thoughts and experiences with a piece of wargaming history. A legacy so rich and deep that it practically founded the microgames concept, made wargaming accessible to a wide audience, acted as the prototype for the well known Star Trek game Star Fleet Battles (SFB), practically founded the 4x genre, spawned numerous books, and inspired Honor Harrington – one of the top selling science fiction franchises in existence today!
I am, of course, referring to:
Ok, I have to admit it. Despite the fact that I love space games, I was not excited by this one. Not at all. Boy, was I wrong. Continue reading “Small Star Empires – One mechanic to rule them all”
You have to love how clever modern games have gotten. When I was a kid we’d get a “race driving” coloring book from the store with a page-spanning, black and white boardgame in the center. You used pocket change to represent the cars and you had to cut out/glue your own D6 from the back page. (If you were REALLY lucky, the back cover could become cardboard stand-ups of the cars!) All so you could play a simple “roll the dice and see who wins the race” game.
And we liked it that way! Continue reading “Dice Drivin’ – More fun than a steering wheel”
The CTO is sauntering down the hallway. You quietly pray he’s not coming to your desk. For one moment you think he’s going to pass… Nope. He’s behind you. And he wants a status update on the project. Your project. The one you are responsible for. Crud muffins. Continue reading “Engineer’s Dice – Better than being competent”