When I started this blog about a year ago, it was with the intent of helping board game projects on Kickstarter get the attention they need to succeed. My assumption is that Kickstarter is not a zero sum game and therefore every good project should have an opportunity to succeed.
In economic terms board games are imperfect replacements for each other. Which means that they compete against non-consumption (no one buying the game) rather than each other. So why shouldn’t every good project succeed?
This is a philosophy I carried over to my own Kickstarter project, Stellar Armada. Each update gets a “Project I Love” section that highlights a project that I’m enthralled with. I think it’s been an amazing platform for sharing great projects with backers. My backers seem to agree with feedback being extremely positive about the concept.
A few days ago I featured a Kickstarter project known as Dig a Dino – The Bone Digging, Worker Placement, Microgame. In the typical humorous manner in which I introduce games, I gave it some friendly grief for having a very long name. Beneath all of the humor was the fact that I really liked this game. Or at least the idea of it since I haven’t played it before.
So let’s enumerate what I love about this concept:
- Compact size – As you might glean from my own project and my history, I find games that come in small packages to be really cool. Every time someone does it I feel like they’ve discovered some new type of physics or something.
- Fun theme – I’ve made no secret that I love space games. But space games are not usually whimsical. This game is whimsical. And I like that. Compact and whimsical. So far, so good!
- Inexpensive – At only £10 the game is a steal. 35 cards and 61 tokens? That’s a lot of components for very little money!
- Simple mechanics – Don’t take my word for it. Read the four page manual. It’s pleasantly short and to the point. It’s also attractive.
- Short Playtime – Long playtime was a factor that kept me out of board games for years. As much as I might want to commit 2 – 3 hours to an experience, that’s a really difficult chunk of time for a modern professional to muster! The introduction of shorter games allowed me into the hobby. I still appreciate short plays to this day.
Add it all up and you find yourself with a pretty nice little game! One for which I am proud to be a backer.
Elephant in the Room
Now that I’ve told you all the great reasons to go get Dig a Dino, it’s time for me to address the issues you’re likely to see off the bat. No, there are no reviews on the campaign page. (Or anywhere I can find.) Yes, he’s driving for a fairly high goal. No, Dave is not the best communicator.
But that’s the problem, isn’t it? Kickstarter is a community. We should be helping him through this. Dave is putting himself out there and looking for feedback. His page clearly communicates the product. Without seeing a review I fairly well understand how it will play. The price is right and the game looks good. At only £10 for what appears to be a great product l feel like we the backers should be trying to help Dave through this process.
And so I’ve backed. And I’ve messaged Dave. And I’d love to get a copy of this in the mail. But that’s only going to happen if you back. So back now and support a great little microgame!