You have to love how clever modern games have gotten. When I was a kid we’d get a “race driving” coloring book from the store with a page-spanning, black and white boardgame in the center. You used pocket change to represent the cars and you had to cut out/glue your own D6 from the back page. (If you were REALLY lucky, the back cover could become cardboard stand-ups of the cars!) All so you could play a simple “roll the dice and see who wins the race” game.
And we liked it that way! Continue reading “Dice Drivin’ – More fun than a steering wheel”
The CTO is sauntering down the hallway. You quietly pray he’s not coming to your desk. For one moment you think he’s going to pass… Nope. He’s behind you. And he wants a status update on the project. Your project. The one you are responsible for. Crud muffins. Continue reading “Engineer’s Dice – Better than being competent”
What’s even better than a boardgame set in space? A boardgame set in space that you can play with anyone – from your family to your regular gaming group!
As I mentioned in my last post on Space Pioneers, I love space travel as a setting for games. Unfortunately, the space setting can often be an excuse to create extremely long and complicated games. These games are usually better for all the detail, but getting a group together to play can be extraordinarily challenging. Continue reading “Hyperspace Smuggler – Contraband for the whole family”
Those of you who know me, know that I love space games. There’s just something amazing about imagining space travel and all the rigors that go with it. So when Space Pioneers hit Kickstarter at only €13 (approx. $14US) I had to (in the words of Duke Nukem), “Come get some!” Continue reading “Space Pioneers – Space! Infrastructure! and Solo play! Oh my!”